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The Snake Pit
Frost spec, The new arcane mage (Useless)
2010-02-21
Just switched to frost at level 76. Love it so far. Tanked the Old Kingdom and was top DPS as well. Took Blade Barrier from Blood. Kept up Unbreakable Armor, Litchbane or other ice defense most of the time. Death chill and howling blast rocks - Able to pull off 5-6 crits at once every 3 minutes. The one advantage of hungering cold is it does infect everyone w/ frost fever which adds 10%% extra damage to your crit. I used to tank with a warrior. I was always the bottom of the dps and sucked at questing. It's kind of nice to tank and do some damage too. I'm sure once I hit 80 Ill have to respec to take more damage if i'm going to MT heroics or raids. With my current speck I may have to serve as an offtank / Dps but right now this works great. I prefer to dps, but everyone is always looking for a tank. Thus, it is now very easy to find people to run w/ in the lfg. Got the best of both worlds for now.   Anaconda I'm frost spec's also and I agree hungering cold is broken almost everytime instantly, but its not best used as CCespecially if you've aleady dropped DnD, then you break it yourself. I use it effectively as an AOE. HC then HB works well on mobs. and I think my FS does good damage. Maybe we're doing something different.if u use FS wit a 1h or a fast 2h than it sucks try to get a slow wep. I normally don't knock people for there inability to play a class AND then post about it but...ah what the hell, I'll just rant about you're EPIC FAIL of a rant about a spec that is amazing when played correctly. I kinda like the post above me so I'll follow suit in his method of madness in contridicting  each and every one of you're idiocies. Eh-hem... FROST IS VERY NEARLY USELESS Every class is "nealry useless" when played by people who don't know what the hell there doing or try a spec for one to two days and simply can't figure it out. TRY HARDER or come to the realization that maybe...forst doesn't suck, it may just not be for you. Don't come in bitch about it. In the 5-man raids I tanked, I only once even had the opportunity to use Hungering cold, and it was broken immediately by other raid members.  It is all around an absolutely TERRIBLE ability. Hungering Cold is not terrible ability at all and NO, you don't use it in raids unless you're the last man standing and need to make a quick get-a-way before the boss eats you're ass and even then...most Boss's are immune to Freeze. Go Firgure. You're a TANK, not Crowd Controller. Personally, I find hungering cold useful for more PvE soloing and hell, even PvP. Won arena matches quite a few times freezing people and applying bandages for heals in dire situations. Works wonders and I can assume it pisses people off. ^_^ the problem with frost spec is that everything in the tree looks nicer than it really is. ...I won't even comment, just about every ability in the Frost Spec tree has it's uses and believe you me, they are nicer than the pictures they use to display them. Imp frost aura!  How wonderful.  The group will most likely get pounded to death instead of zapped. Not being sarcastic at all, but I have no idea what this means. Frost Aur...
2v2 Arena talents for Death Knights
2010-02-21
I know there has been very little time to test out DK's in arena, but what do you think is a good build? Blood is the obvious choice, but how many points do you devote to blood? Here is the talent set that I will start with. 51 11 9. Let me know what you think.I'm just about to start Arena now that my guild has enough lvl 80's for us to try out some different combos....and have been wondering which spec will suit Arena better. 5v5 teams all seem to favour Unholy DK's with some blood or frost to shore up the self heals or defence respectively. 2v2 however is more about quick burst damage, nice CC and survivability.  Clearly you have your trinket you got from the initial DK quests which you need and most others will have one too.  As Unholy you can put down a nice AoE damage circle and drag them into it 1 by 1, but you also have stun length reducers in On a Pale Horse and enemy movement restriction with Desecration.  The AoE probably lends itself to a 5v5 team more than a 2v2 team though. Blood is all about you healing yourself quickly enough to kill them before you die yourself.  That said Rune Tap is a life saver, mark of Blood and Vampiric blood are both ideal for Arena.  Mark the highest DPS person, pop VB and you will heal a considerable amount...very nice for rogues and retri pallies.  Blood is also going to be nice for a single target. Frost is nicer than people think (and I am going to try my frost/unholy build out tonight in arena).  not only do you slow the enemy down by 20%%, speed yourself up by 20%% but you also give your team-mate a haste buff too, you can do some serious damage with crits if Killing Machine procs and Howling Blast will hit both opposing players together and can hit for a good amount too.  Hungering Cold is nice too.  Assuming you have some other person with you with a form of stun/CC that will cause a trinket trigger then once they are out of that if you pop HC freeze both players and then just take out one at a time. Casters are theoretically easy with Strangulate and Mind Freeze and lets not forget about Anti-Magic Shell (or even better if your full Unholy with Anti-magic zone and a 100%% damage reduction from magic from AMS). Ranged dps (i.e. hunters) can be Deathgrispped and Chains of Ice'd to deat...
wrote:(i think theyre
2010-02-09
Overlord Theophany wrote:NeroSeekerOfSouls wrote:(i think they're going to put an internald on killing mhine) I doubt it, sie they took theooldown off of HB.
elitistjerksomf72t36303..ompendium I am ing this link, mostly for fresh level 80 DK's that have questions about hitap, and things like that. I didnt see this anywhere on first page so heres a link. Personally i have this bookmarked now.
There are some things wrong in that thread, like "blood is the best DPS...
bigoeffient from Spellpower Tohed by
2010-02-06
All of our spells still have a bigoeffient from Spellpower. Tohed by the Light is what GIVES you spellpower. Tired of that 41 dps me with 300 spellpower on it and a spellpower ehant? GET RID OF IT! Now youan have 500+ spellpower just from a talent that takes 3 points! Spellpower is STILL an absolute nessity, you just don't need to gearehant for it anymore. If you ever do any sort of boss fight (dungeon, hero, or raid) Judgements of the Just is simply a must. Fewer ioming attks = less damage = less stress on your healer. Very worthy of a few points. Kings is an all-or-nothing deal. Either put 0 points into it or put all 5 into it. If you roll with a Ret Pally for dungeonsraids, make sure he has it and then youan put the 5 points elsewhere. If you are typally the only Paladin in your group, you may want to sp for it sie no one else will be providing it. I worked out a sp that I like that allows me to put 5 points into Kings, so that is what Iurrently do. If my guild gets a reliable Ret who runs with me on a regular basis, I will resp out of Kings and put those 5 points into talents that will help to generate more TPS.
Tohed by the Light: The reason that we don't want nor need Spell Power ...
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About Free Online Games
As in many online games, death in Dark and Light is not permanent. So I think you''re going to see more and more people come, and you''re also going to see the stickiness of online games, that people didn''t think was going to happen.